Place Instructions
Build your program by placing instructions directly onto the machine's grid. Direction and position are part of the logic.
Place instructions on a two-dimensional grid, run the machine, and discover your own solution.
Build programs directly on the grid. Place instructions, start the machine, and watch your program come alive.
Place instructions directly onto the grid and build your program spatially.
Start the machine and watch your program execute instruction by instruction.
Instructions are not written line by line. Their position, direction and relationship on the grid define how the machine executes your program.
Build your program by placing instructions directly onto the machine's grid. Direction and position are part of the logic.
Follow the cursor as the machine reads, transforms, compares and outputs data. Every step of your program is visible.
A puzzle rarely has only one answer. Rewrite your layout, reduce execution steps, and discover your own approach.
In your father's study lies a machine you once believed was only a story.
Yellowed manuscripts, letters, recordings and experiment logs carry the notes of generations of researchers.
As you solve its puzzles, you begin to uncover what the Grid Computing Machine was — and why it was forgotten.
Add CodeGrid to your Steam wishlist and follow the development of the Grid Computing Machine.
Wishlist CodeGrid on Steam